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Friday, May 18, 2012
TutorialsSurfacingAvoiding Tri-Patches

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 Surfacing: Avoiding Tri-Patches
 

Avoiding Tri-patches

 

Tri-patches can be very detrimental to a quality Pro-E Surface project. This tutorial explains what a Tri-Patch is and how to avoid them.

 
ProE Tutorial on Avoiding Tri-patches

What is a Tri-Patch? A tri-patch is a boundary surface that is defined by only 3 curves. Two curves in one direction and one curve in the second direction. This type of a Pro-E Surface can be created; however, the surface quality is generally very poor. Due to the way Pro/ENGINEER generates the surface, it creates a singularity or concentration of UV lines at one point. This makes the surface very difficult to offset, which is usually what the surface is used for. Either creating a thin protrusion off setting the quilt, or shelling a solid part for constant wall thickness can be difficult if not impossible.

The sole purpose of this Pro-E Surface tutorial is to teach you ways to eliminate tri-patches during the surfacing process. In doing so, you can be assured your models will be of the highest quality. In addition, implementing this technique can save you headaches and frustration for future Pro-E Surface projects.

 

Pro/ENGINER Video

Download Training Guide Sample
ProE Video on Avoiding Tri-patches Download ProE Training Manual on Avoiding Tri-patches
Includes 18 Page
ProE Training Guide

Topics Covered

 
  • Pro-E Surface Trim
  • Boundary Surfaces
  • Specifying Tangency
  • Pro-E Surface Analysis Techniques
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    Additional Training Details

    Commercial Versions Available:  2000i, 2000i2, 2001, WildFire 1
    Student Versions Available:  
    Model Name:  SU5
    Difficulty:  3
     
      
    Copyright 2012 by Harby